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Will Microsoft disclose a Gaming-related impairment of $5B or more in the FY26 10-K?

Resolves August 31, 2026(82d)
IG: 0.80

Current Prediction

48%
Likely No
Model Agreement
Predictions9 runs
Last UpdatedApril 30, 2026

Prediction History

Initial
42%
Apr 26
+6pp
Current
48%
Apr 30
Q3 FY26 earnings (2026-04-29)

Q3 FY26 second consecutive gaming impairment + Q4 Xbox C&S -low teens guide raises cumulative FY26 path toward $5B threshold.

Why This Question Matters

Q2 FY26 transcript referenced gaming impairment charges without disclosing magnitude. Four lenses converged on the FY26 10-K disclosure (filing late July 2026) as the binary test of Activision integration. The $5B threshold sits between the >$10B level that drifts CAPITAL_DEPLOYMENT to MIXED and the de-minimis-restructuring level that supports DISCIPLINED. YES validates the first concrete Activision-era crack and pressures the four-of-six Nadella-era M&A win thesis; NO supports resilient-Activision narrative.

CAPITAL_DEPLOYMENTOPERATIONAL_EXECUTIONACCOUNTING_INTEGRITY

Prediction Distribution

0%25%50%75%100%
opus
sonnet
haiku
Range: 44%58%Aggregate: 48%
Individual Predictions(9 runs)
opusRun 1
48%

Two consecutive quarterly gaming impairments (Q2 + Q3 FY26 confirmed) plus a -low teens Q4 Xbox C&S guide with Game Pass repricing as new headwind sets up a likely third Q4 charge — three sequential impairments summing toward but not necessarily through the $5B threshold. The Nokia analogy at year 2.5 implies ~$7.5B (10% of $75B deal), favoring YES, but Game Pass economics remain intact at $5B ARR and segment op margin held at 28%, both arguing for intangible-only (capitalized content) writedowns in the lower-billions per quarter rather than full-goodwill impairment. Crucially, Hood's bounded/embedded language in both Q2 and Q3 OpEx commentary (rather than headline pre-flagging) suggests each quarter's charge is in the $1-2B range — three such charges would land at $3-6B cumulative, straddling the threshold with central estimate slightly below. The committee deliberately chose $10B as the framework trip-wire while the market sits at half that level, signaling this is a 'plausible but not modal' outcome; combined with the upward revision from the second confirmed impairment and likely Q4 third charge, I estimate probability slightly below 50%, reflecting genuine uncertainty whether cumulative FY26 charges aggregate to $5B+ or stay in the $3-5B intangible-writedown zone with residual pushed into FY27.

Two confirmed quarterly impairments (Q2+Q3 FY26) plus Q4 -low teens guide with Game Pass repricing implies likely third charge — cumulative summing pressureBounded/embedded OpEx language across both Q2 and Q3 transcripts (not headline pre-flag) suggests each charge is in $1-2B range, not framework-breakingNokia analogy at year 2.5 post-close implies ~$7.5B (10% of $75B deal), but profitable segment + intact Game Pass moderates toward intangible-only writedowns ($1-5B)Committee chose $10B as framework trip-wire; the $5B market threshold sits in transitional zone — meaningful but not the modal expectationThree sequential charges of ~$1-2B each land at $3-6B cumulative — straddles threshold with wide distribution
opusRun 2
48%

Reasoning from a structural-integration-failure lens rather than content-cyclical: the Q3 FY26 second consecutive impairment confirms a recurring pattern, not a one-off, which is exactly how Nokia's writedown sequence began at Year 2.5 post-close (~10% of $75B = $7.5B implied). The newly-disclosed Q4 Xbox C&S guide of -low teens introduces Game Pass repricing as a fresh structural headwind — pricing power degradation is a textbook ASC 350 triggering event for goodwill testing because it directly impairs forecasted cash flows in the impairment test. Three impairment-recognition quarters (Q2 actual + Q3 actual + Q4 likely given guide) summing into the FY26 10-K materially elevates cumulative magnitude above single-quarter framing; Year-3 trajectory is now clearly inflected downward rather than recovering. Counterweights remain real — Game Pass $5B ARR intact, segment still 28% op margin, management's embedded (not headlined) impairment language suggests bounded magnitude, and the committee's framework explicitly chose $10B (not $5B) as the trip-wire signaling modal expectations sit below $10B. Net I land at 48% — slightly higher than baseline 42% reflecting the Q3 confirmation of recurrence, the Q4 repricing-as-impairment-trigger structural shift, and the cumulative-summation mechanism, but capped below 50% because profitable-segment economics still favor intangible-only writedowns in the $3-6B range straddling the threshold.

Q3 FY26 second consecutive impairment confirms recurring pattern (not one-off content cycle); aligns with Nokia Year-2.5 template where 10% of deal value ($7.5B) was impairedGame Pass repricing announced as Q4 headwind is a NEW structural risk — pricing power degradation is a direct ASC 350 triggering event affecting goodwill cash flow forecasts, not just intangible content writedownsCumulative FY26 mechanism: three quarters of impairment charges (Q2 + Q3 confirmed + Q4 likely given -low teens C&S guide) sum into the 10-K disclosure; even modest $1.5-2B per quarter aggregates above $5BYear-3 trajectory inflection: -9% Q2 → -7% Q3 → -low teens guided Q4 means deterioration RESUMES after a head-fake stabilization, undermining the content-cyclical defense and raising structural-integration-failure probabilityCounterweights: $5B Game Pass ARR intact, 28% segment op margin holds, management's embedded (not headlined) impairment language and committee's $10B trip-wire signal modal expectations below the framework-breaking level — caps probability below 50%
opusRun 3
50%

Reasoning from accounting-disclosure mechanics: Hood's pre-flagging discipline matters here. When CFO embeds 'impairment and other related expenses' in OpEx commentary across two consecutive quarters without quantifying magnitude, MSFT's track record is to defer the consolidated number to the 10-K rather than the 10-Q footnote — Deloitte-tenured GAAP discipline means the FY26 10-K becomes the disclosure vehicle by design, and the Q3 10-Q footnote is likely to disclose an incremental but bounded figure. The cumulative arithmetic favors YES more than the Q2-only baseline suggests: Q2 (undisclosed, plausibly $1-2B) + Q3 (now confirmed second consecutive charge, plausibly $1-2.5B) + Q4 (very likely additional given -low teens C&S guide and Game Pass repricing-driven content reassessment, plausibly $1-3B) sums to a $3-7.5B central range with the $5B threshold sitting just below the midpoint. Three factors push slightly above 50%: (1) two consecutive quarterly charges is the historical pattern for cumulative annual impairment landing >$5B in mega-deal Year-2.5 contexts (Nokia precedent at MSFT itself); (2) management's GAAP-clean disclosure regime means they will not partition or restructure to keep the figure below $5B — if it's there, it gets reported; (3) Game Pass repricing announcement is a triggering-event indicator under ASC 350 for content-asset impairment testing that compounds Q4. Two factors hold it from going higher: profitable-segment moderating factor and the committee's $10B trip-wire framing implies modal expectation is bounded — but that framing was set before the second consecutive charge confirmation. Net: 50%, slight lean YES from the cumulative-summing angle.

Hood pre-flagged impairment in OpEx commentary in TWO consecutive quarters (Q2 + Q3 FY26) — accounting discipline says the consolidated figure lands in the FY26 10-K, not piecemeal in 10-QsCumulative summing: Q2 + Q3 (confirmed) + Q4 (Game Pass repricing + -low teens C&S guide implies additional content writedowns) plausibly aggregates to $3-7.5B central range — $5B threshold sits just below midpointMSFT/Deloitte GAAP discipline (ACCOUNTING_INTEGRITY = CLEAN) means no partitioning to stay below threshold — full magnitude flows to 10-KGame Pass repricing is a triggering event under ASC 350/360 for content-intangible impairment testing — adds Q4 charge probabilityNokia precedent: MSFT impaired $7.6B at Year 2.5 post-close; Activision is at Year 2.5 in FY26 (squarely in the historical concentration window)Profitable-segment moderating factor (Game Pass $5B ARR intact, ~28% MPC op margin) caps upside — pushes toward intangible-only writedowns rather than full goodwillCommittee $10B trip-wire framing implies modal expectation is bounded; $5B threshold is plausible but not consensus-expected
sonnetRun 1
50%

The Q3 FY26 update confirms a second consecutive quarterly impairment charge ('impairment and other related expenses in our gaming business' embedded in MPC opex), establishing that at least two discrete FY26 charges will appear in the 10-K. The Q4 -low-teens Xbox C&S guide is the worst trajectory yet and introduces Game Pass repricing as a new headwind, eroding the baseline NO-side anchor (Game Pass $5B ARR intact). Three-quarter cumulative impairment at 7-10% of the $75B Activision deal ($5-7.5B) spans the threshold — the YES case is now roughly coin-flip. Moderating factors remain: each quarterly charge appears bounded by embedded/non-headlined tone, MPC op margin held at 28%, and management has incentive to keep FY26 disclosure below the $10B framework trip-wire; these hold the probability from moving materially above 50%.

Second consecutive quarterly impairment confirmed Q3 FY26 (Q2 + Q3 charges both appear in FY26 10-K)Q4 Xbox C&S guided -low teens cc — worst trajectory yet; Game Pass repricing adds new churn/ARR riskNokia-template timing: Activision at Year 2.5 post-close, squarely in high-impairment-probability window; 7-10% of $75B = $5-7.5BPer-quarter charge tone is embedded/non-headlined, suggesting bounded per-charge magnitude; profitable MPC segment (28% op margin) moderates against full-goodwill impairmentScenario E (multi-stage impairment) probability raised from 10-15% to 15-22% by committee; baseline sketch was 42-45% pre-update; second consecutive charge is moderate upward revision signal
sonnetRun 2
44%

The Nokia analog is the most instructive base-rate anchor: Nokia impaired ~10% of deal value at Year 2.5 post-close, which scaled to $75B Activision would imply $5-7.5B — directly straddling the $5B threshold. However, Nokia's impairment came in two tranches (Year 2 + Year 3), and MSFT management has a demonstrated pattern of calibrated, multi-year disclosure rather than single-year recognition — this pushes meaningful probability mass into the FY27 10-K rather than FY26. The second consecutive quarterly impairment in Q3 FY26 (Hood: 'impairment and other related expenses in our gaming business') combined with a -low teens Q4 Xbox C&S guide means cumulative FY26 impairment will aggregate across at least two quarters, materially raising the probability of crossing $5B vs. a single-quarter scenario. The key moderating factor is that Game Pass remains intact at $5B ARR with 28% segment operating margin — ASC 350 impairment testing is harder to trigger when undiscounted future cash flows from the recurring subscription base remain positive, pointing toward intangible-asset-only (game IP) writedowns in the $1-5B range rather than goodwill impairment. Mega-deal base rates show ~25-35% probability of >$5B impairment in Year 3 when Year-2 shows 10+ point cc deterioration; the confirmed second quarterly impairment and Q4 deterioration guide push this toward the upper end of that range, landing near 44%.

Nokia analog: ~10% of deal value at Year 2.5 = $5-7.5B for Activision, but typically split across two fiscal years (Year 2 + Year 3)Second consecutive quarterly impairment confirmed in Q3 FY26 OpEx commentary — cumulative FY26 now spans Q2 + Q3 + likely Q4Q4 Xbox C&S guide: -low teens cc — continued deterioration raises cumulative aggregation risk above $5B thresholdGame Pass $5B ARR intact at 28% segment op margin — profitable segment moderates against full goodwill impairment; supports intangible-only range ($1-5B)Mega-deal base rate: ~25-35% probability of >$5B impairment in Year 3 with 10+ point cc deterioration in Year 2; Activision squarely in high-probability timing windowManagement calibration pattern: MSFT historically partitions large impairments across multiple fiscal years rather than recognizing in a single 10-K, increasing FY27 capture probability at expense of FY26
sonnetRun 3
47%

The committee-priors angle is decisive here: the framework chose $10B as the structural-failure trip-wire, which signals the modal expectation for FY26-specific impairment is BELOW $5B — not above it. Q3 FY26 confirms a second consecutive quarterly impairment and the Q4 -low teens Xbox C&S guide plus Game Pass repricing headwind virtually ensures a third charge, so cumulative FY26 impairment is real and accumulating toward the $5B threshold. However, the profitable-segment moderating factor (Game Pass $5B ARR intact, ~28% MPC op margin) constrains impairment to intangible-asset-only territory ($1-5B range per the context's own framework), with the $5B threshold sitting at the upper bound of that range. The Nokia-template analogy at year 2.5 implies a $5-8B impairment ratio for Activision, which straddles the threshold — but management's incentive to partition disclosure across FY26 and FY27 (keeping individual-year figures below the framework trip-wire) moderates the YES probability. The second-consecutive-impairment pattern warrants a modest upward revision from the 42% baseline, landing at 47% — above coin-flip but held below 50% by the committee-priors framework.

Committee chose $10B trip-wire (not $5B), implying modal FY26 impairment expectation is below $5BSecond consecutive quarterly impairment (Q2 + Q3 FY26) confirmed — cumulative charges are accumulatingQ4 FY26 guide: Xbox C&S -low teens + Game Pass repricing headwind = likely third quarterly chargeGame Pass $5B ARR intact + ~28% MPC op margin constrains impairment to intangible-asset range ($1-5B), not goodwillNokia-template at year 2.5 implies $5-8B range for Activision — straddles threshold, wide distribution warrantedManagement has incentive to partition disclosure across FY26/FY27 to stay below the $10B framework trip-wire
haikuRun 1
52%

Q2+Q3 confirmed consecutive gaming impairments with Q4 guidance deteriorating (-low teens) establishes three-quarter cumulative impairment run. Q3 recurrence is moderate upward revision from baseline 42%, pushing toward $5B threshold. Nokia-template year-2.5 analogy at ~7% of deal = $5.3B range. But Game Pass economics intact ($5B ARR, ~25% segment op margin) moderates toward intangible-asset-only writedown ($1-5B) rather than full goodwill; management's GAAP disclosure discipline suggests transparent full-year magnitude in 10-K.

Q2 + Q3 consecutive impairments confirmed (not isolated)Q4 guide -low teens C&S likely implies Q4 impairment tooCumulative FY26 three-quarter run supports ≥$5B thresholdGame Pass $5B ARR + 25% seg margin moderates against $10B+ goodwill impairmentNokia $7.6B at year 2.5 (7-10% analogy) = $5.3-7.5B range for ActivisionCommittee framework trip-wire at $10B suggests management may calibrate FY26 below $5B with residual in FY27
haikuRun 2
58%

Q3 FY26 confirmed second consecutive quarterly impairment with -7% cc Gaming + -low teens Q4 guide establishes multi-quarter deterioration pattern. Nokia structural analogy at year 2.5 post-close impaired ~$7.6B (10% of deal); Activision at 7-8% implies $5.25-6B, placing the threshold within reach. Game Pass intact at $5B ARR + 25%+ segment margin moderates against full-goodwill collapse, supporting intangible-asset-only writedowns across Q2+Q3+Q4 quarters; cumulative FY26 magnitude now trends toward the $5-8B range vs. baseline $1-5B.

Two consecutive quarterly impairments (Q2 + Q3 acknowledged) with undisclosed Q3 magnitudeGaming revenue deterioration: -9% Q2 → -7% Q3 actual → -low teens Q4 guided (19-point swing from best quarter)Nokia template analogy at year 2.5: $7.6B impair = 10% of $75B deal; Activision 7-8% = $5.25-6B rangeFirst-party content underperformance acknowledged by management in both quarters; not one-time eventGame Pass economics intact + segment profitability maintained (25%+ op margin) = intangible-asset-only write likely, not full goodwillManagement discloses without sandbagging (Deloitte audit clean); GAAP impairment will be fully disclosed in FY26 10-KCommittee baseline expected <$5B but chose $10B trip-wire; $5B threshold sits at upper bound of intangible-asset-only scenario
haikuRun 3
48%

Q3 FY26 earnings confirmed second consecutive gaming impairment with no separate magnitude disclosed; Q2 -9% cc + Q3 -7% cc + Q4 -low teens guide suggests cumulative FY26 impairments will likely aggregate to material level. Game Pass intact at $5B ARR and ~27-28% segment op margin support intangible-asset-only writedowns rather than full goodwill impairment, positioning FY26 disclosure near the $5B threshold boundary rather than above it. Nokia analogy (year 2.5 post-close at ~10% deal value = $7.5B) and profitable-segment moderating factor create tension between YES (second impairment + deteriorating trajectory) and NO (profitable segment, content-cyclical framing). Central reading: ~48% probability across distribution centered on $3-5B cumulative FY26 range.

Q3 FY26 second consecutive impairment in gaming OpEx confirmed by HoodCumulative FY26 impairment likely sums Q2 + Q3 + Q4 charges; magnitude undisclosed in transcript but 10-Q footnote may carry numberGame Pass $5B ARR intact; segment profitable at ~28% op margin moderates toward intangible-asset-only writedownsGaming revenue trajectory: -9% Q2, -7% Q3, guided -low teens Q4 (deterioration resumes)Nokia year-2.5 impairment (~10% deal value) analogous but profitable-segment status argues for lower end ($1-5B vs $5-8B range)Committee framework trip-wire at $10B; market threshold $5B sits in transitional zone, below framework-assumed baseline

Resolution Criteria

Resolves YES if Microsoft's FY26 10-K (fiscal year ending June 30, 2026) discloses a Gaming-related impairment charge or aggregate Gaming-related impairments of $5.0B or more, including goodwill impairments, intangible asset impairments, content/game-development write-downs, or restructuring charges specifically attributed to Gaming/Activision Blizzard/Bethesda. Includes impairments recognized during FY26 even if announced in earlier 8-Ks. Resolves NO if total disclosed Gaming-attributable impairments are below $5.0B in FY26. Source: Microsoft FY26 10-K filing (expected late July 2026).

Resolution Source

Microsoft FY26 10-K SEC filing

Source Trigger

Gaming impairment magnitude in FY26 10-K (filing window late July 2026) — >$10B = drift to MIXED on CAPITAL_DEPLOYMENT; combined with Year-3 FY27 H1 continuing -5% cc or worse confirms Nokia-template structural integration failure

consolidation-calibratorCAPITAL_DEPLOYMENTHIGH
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