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Will RBLX Q1 2026 bookings YoY growth fall below 20%?

Resolves August 15, 2026(150d)
IG: 0.60

Current Prediction

4%
Likely No
Model Agreement98%
Predictions9 runs
Last UpdatedMarch 18, 2026

Why This Question Matters

Bookings growth rate is the primary health indicator for this business model, more relevant than GAAP revenue. The 20% threshold separates sustainable high-growth (validating the platform expansion thesis) from concerning deceleration. Q1 2026 is guided at 40-44% due to 2025 cohort pull-through, so this market tests whether the underlying growth engine has deteriorated beneath the surface. If it drops below 20%, it would trigger a full reassessment of the CONDITIONAL revenue durability signal.

REVENUE_DURABILITY

Prediction Distribution

0%25%50%75%100%
opus
sonnet
haiku
Range: 3%6%Aggregate: 4%
Individual Predictions(9 runs)
opusRun 1
4%

Q1 2026 bookings guidance is 40-44% YoY growth. Q1 2025 was $1.207B. 20% growth implies $1.45B. 40% growth implies $1.69B. Below 20% would mean bookings below $1.45B, which is only marginally above Q1 2025. This would require a near-complete collapse in user engagement and spending — contradicted by every platform health metric: 151M+ DAUs, payers nearly doubled, non-top-10 engagement growing 58%, APAC triple-digit growth. Management has never missed guidance by this magnitude. The probability is extremely low, limited to black swan scenarios (major platform outage, regulatory shutdown, or macro crisis).

Q1 2026 guided at 40-44% — below 20% requires 20+pp guidance missPlatform health metrics universally strongNo historical precedent for this magnitude of miss
opusRun 2
5%

The only scenario where Q1 bookings growth falls below 20% is a severe exogenous shock: major app store ban, regulatory enforcement action blocking monetization, or severe macro recession crushing discretionary gaming spend. Even in the FY2025 initial guidance of 19-21% (which was massively beaten), the actual growth rate never came close to below 20% in any quarter. Q1 2025 grew 31% during the weakest quarter of the year. The structural platform growth rate of 20-30% (committee consensus) provides a floor well above 20% for Q1 2026.

Only exogenous shock scenarios produce below 20%Q1 2025 grew 31% as the weakest quarterStructural platform growth rate 20-30%
opusRun 3
3%

Q1 2026 benefits from lapping Q1 2025 ($1.207B, the lowest quarterly bookings of 2025) and from 2025 cohort pull-through (users acquired during viral hits who continue spending). The guidance of 40-44% is conservative per management's track record (they beat FY2025 guidance by 34-36pp initially). Below 20% would require bookings to actually decline sequentially from the $2.2B Q4 2025 level to $1.45B — a 34% sequential decline. This has never happened in Roblox's history.

Lapping weakest 2025 quarter ($1.207B)Cohort pull-through from 2025 viral users34% sequential decline from Q4 has no precedent
sonnetRun 1
5%

This is essentially asking whether Roblox will have a catastrophic quarter. Q1 2026 guided at 40-44% growth. Below 20% is a 20+pp miss. Management beat FY2025 guidance by 34pp — they are systematically conservative, not aggressive. Platform metrics are universally positive. This is one of the lowest-probability markets in the set.

20+pp guidance miss requiredManagement systematically conservativeUniversal positive platform health metrics
sonnetRun 2
6%

Even the bear case for Q1 2026 is 30-35% bookings growth (below guidance but still well above 20%). The base effect from lapping weak Q1 2025 actually makes it easier to post high growth rates. APAC expansion alone may contribute enough incremental bookings to keep growth above 20%. The probability is essentially limited to existential risk scenarios.

Bear case still 30-35% growthEasy comparison with Q1 2025APAC expansion provides floor
sonnetRun 3
4%

The question is poorly calibrated for uncertainty — it's asking about a tail risk that would require multiple simultaneous failures. Content drought alone wouldn't do it (underlying growth is 20-30%). Macro recession alone wouldn't do it (gaming is relatively recession-resistant). Regulatory action alone wouldn't do it (no pending enforcement with this impact). Only a confluence of catastrophes produces below 20%.

Requires multiple simultaneous failuresEach risk alone insufficientGaming relatively recession-resistant
haikuRun 1
4%

Guided 40-44%. Below 20% requires catastrophic miss. Platform health strong. Lapping easy comp. Probability near zero, limited to black swan events.

Guided 40-44%Easy compBlack swan only
haikuRun 2
5%

Below 20% means less than $1.45B. Q4 2025 was $2.2B. Even with normal seasonal decline from Q4 to Q1, bookings should be $1.5-1.7B minimum based on structural growth. Below 20% is essentially asking if the business collapses.

$1.45B threshold is floor-levelSeasonal pattern still yields $1.5B+Business collapse scenario only
haikuRun 3
3%

Extremely low probability. Multiple growth levers active. Guidance conservative. Lapping weak comp. No realistic scenario produces below 20% absent existential event.

Multiple growth leversConservative guidanceExistential event required

Resolution Criteria

Resolves YES if Roblox reports Q1 FY2026 (calendar Q1 2026) bookings YoY growth below 20% in their quarterly earnings release. Resolves NO if bookings growth is 20% or above.

Resolution Source

Roblox Q1 FY2026 earnings release or 10-Q filing

Source Trigger

Bookings growth rate below 20% for 2 consecutive quarters

gravy-gaugeREVENUE_DURABILITYHIGH
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